Sun & Eclipse

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Project Goals
Sun & Eclipse is a conversion of BlueLeafy's written work into video game form.

Plot
The golden land of Triannos, known for its peace and prosperity, has fallen into darkness. The neighboring empire, Evoid, has seized control of the capitol, and destroyed its armies. Prince Ryan, the sole heir to the Triannion throne, has barely managed to escape with his life. In order to cast out the darkness and bring back the light, he must overcome his own weaknesses...and uncover the truth about a dark history long forgotten.

Notable Mechanics
S&E focuses heavily on Gameplay and Story Integration. The player's actions during a chapter will often affect the outcomes, and scenes thereafter.

SUPPORTS:
 * Supports occur at the Base
 * Supports reflect relationships, and as a result, many characters come with pre-existing (default) support bonuses
 * Support ranks are E (Default), D, C, B, and A, with A being the highest.
 * Each character can only have 7 support conversations. (This does not include default bonuses.)
 * Supports and story are intertwined, and you can only activate supports at specific points in the story.
 * Story dialogue can change according to support ranks.

Differences from Fire Emblem:
 * There are no promotions. Instead, units get an extra twenty levels.
 * Each playable character is a different class. (Some are even unique to that character.)
 * Gameplay focuses more on encouraging the player to take their time and explore than counting turns.

Development
Sun & Eclipse is currently up to Chapter 8, but only Chapters 0-6 have been fully tested and rebalanced.

Character Concept Art
Various art related to Sun & Eclipse can be found at BlueLeafy's deviantART page, https://www.deviantart.com/blueleafeon/gallery/32428554/Sun-and-Eclipse

Credits
NOTICE: If you contributed to this game and are not listed here, please notify BlueLeafy and remind her of what you contributed. You can also add yourself here, but notifying her is the best route so she can put you in the game's credits.

Game Design: BlueLeafy

Story: BlueLeafy

Contributors:

Battlebacks: SapphireSoft

Weapons: SapphireSoft, BlueLeafy, various Japanese artists

Effects: SapphireSoft, BlueLeafy

Face: BlueLeafy, Teacup(portrait polishing),

Icon: SapphireSoft, BlueLeafy, Various Japanese Artists

mapchip: Intelligence Systems (GBAFE tilesets)

Plugins: Various Japanese users, Goinza, Lady Rena.

UI: SapphireSoft, BlueLeafy