Sword & Flower ~BRILLIANT~

''Elaina Schröder, an ambassador from the wealthy and advanced Brilliant Union of Nations, has been kidnapped by a gang of slavers. While on patrol through the outer lands, four members of the illustrious Brilliant Militia hear of the diplomat's peril and set out to rescue her and see her back home safely.''

Sword & Flower ~BRILLIANT~ is a game that differs from the Fire Emblem formula in many ways:

- HP totals are very low, so 1 HP is a matter of life or death.

- There are no level ups; all throughout the game, the characters will have the same level of power.

- No follow-up attacks exist by default; these require an ability or weapon.

- All weapons are attacks that do a fixed level of damage and have fixed hit rates, though some attacks are more effective on certain unit types.

- Terrain is absolutely paramount, crucial for defense and for effective tactical combat.

- Archers -- called Snipers in the game -- one-shot all targets, but they also die in one hit.

This demo, currently v0.12, is a "minimum viable product" with a single level -- the initial rescue of Schröder -- that illustrates the basic gameplay principles. Overall, six levels are planned; this game will remain small in scope.

It uses the built-in SRPG Studio art and music assets; I do not intend to replace them with any original content until the game is fully polished. Furthermore, all iterations of the game, including the final version, will be free of charge.

Changelog for v0.12

- The distance to the escape area is much shorter than in v0.1, and the map as a whole has been made smaller. Also, the forests in the beginning are reduced.

- Any character can now rescue any other character.

- All weapons now have a fixed hit probability, and counterattacks have been enabled. However, Snipers still always hit and instantly kill their targets.

- Loretta and Mindy now only have a range of 1, while Bailey and Shevon now have a 1~2 range. As for the enemies, infantry can no longer attack from 2 squares away, and Orbis now has 1~2 range. The Sniper's 3~6 range is unchanged.

- Forest and mountains now grant Avoid in addition to Defense.

- Mindy now has the Pursuit skill, allowing her to attack enemies twice if they themselves do not have Pursuit. Additionally, Mindy's regular attack has a 10% chance to stun a foe, her Lumen Sword (Stun) attack now has a limit of 12 to account for Pursuit.

- Dialogue is reworked to mention the Sniper's Glass Cannon status and the effects of the Heal Tile.

- Orbis is now afflicted with a Stun condition on his first turn regardless of who picks up Elaina; in v0.1, this only occurred if André picked her up.

- One of the sniper reinforcements has been removed.

Download Sword & Flower ~BRILLIANT~ v0.12

Older Versions

v0.1