Austoria: The Royalist SS

Overview
Austoria: The Royalist SS, sometimes referred to as Austoria SS or ASS, is a tactical role-playing game created in SRPG Studio. The game was created by Scratchy and his team. The game's first demo was released on November 4th, 2019.

Austoria SS is a game that was inspired by the Fire Emblem series. Many gameplay mechanics and character archetypes are taken from that series.

Development
Austoria was created by Scratchy and helped by a small team of people. NOTE: A list of sources that do not belong to me or to the people mentioned above will be cited here in the future and in the game's credits.
 * Scratchy: Original creator, director, scenario writer, map designer, character designer, and game play designer.
 * MASE: Main character designer.
 * Fletcher: Volunteer main writer, dialogue script editor, play tester.
 * Goinza: Volunteer programmer.

Austoria SS was made as a contest submission for JtheDuelist's game jam, titled "/r/SRPGStudio Discord One Year Anniversary Game Jam Contest". The goal of the game jam and of Austoria SS was to create a SRPG game that would easy for newcomers to pick up and play. JtheDuelist and Twitch streamer HawkZombie were the judges.

Seven games were submitted, and Austoria won first place in map design, with ease of play and story coming in third place. It won third place overall.

Story Overview
Taking place six months before the start of the main game, Austoria SS focuses on Prince Klaus and Princess Lunarelle, the royals of the kingdom of Antolly, and their journey to the island of Crete. The two of them had plans to meet with the nobles of House Aeolus. What they didn’t plan for, however, was the disaster that was to unfold following their arrival...

Note: Austoria: The Royalist SS can be played before, after or during a playthrough of Austoria: The Royalist. Completing Austoria SS is not required for the full experience of Austoria: The Royalist.

Skills
Austoria SS featues multiple types of skills that will be present in the main game, such as having the ability to move again with mounted units, having a certain skill that let's the user heal from afar at the cost of weapon durabilty, etc. Skills are helpful in order to change the tide of battle, but you do not need to rely on them too much to succeed in battle.

Difficulty
Since Austoria SS was made for newcomers for the SRPG genre, the game's difficulty is slightly easier than the main game, but should still provide a challenge for those who have experience with the genre. An Easy and Normal mode is available, with a Hard mode coming in a future update. There are a variety of hints and tutorials in game, with a few more being added to a future update.

Talk conversations and events
This game features several talk conversations between multiple characters. Some provide hints to gameplay while others provide some insight to the story and characters.

Events such as visiting houses to get items, hints, and even a recruitable character exist.