Guild Wars Tactics

Guild Wars: Tactics is an SRPG Studio game in development by Studio Midnight, a very small group of people lead by LectroNyx.

Project Goals
Guild Wars: Tactics strives to be a full-length Fire Emblem-style game with a good story and enjoyable gameplay. Guild Wars: Tactics hopes to give an enjoyable story in the Guild Wars universe while introducing some of its own original ideas and lore.

Plot
After his village was raided by a band of soldiers under a mysterious new banner, Rameses finds himself in a war that may determine the fate of his continent as former nobility tries to replace the dead king.

Notable Mechanics
Every chapter has extra conversations among specific units that can be accessed during map preparation. These may reward XP, stats, items, and even bonus chapters.

Furthermore, there is an additional weapontype, Siege, which excels in heavy hitting, long range attacks with low accuracy.

Development
Guild Wars: Tactics officially started development on Monday, ‎August ‎20, ‎2018 at ‏‎2:21:09 PM, though it went on hiatus for much of 2019.

The story of Guild Wars: Tactics was originally drafted in December 2017 as the overarching plot for a series of roleplay events in the game Guild Wars 2, but frequent delays and additional frustrations caused the events themselves to be scrapped and the story to be heavily reworked to fit in another format.

Throughout the development time of Guild Wars: Tactics, Studio Midnight had difficulty with getting artwork done for character portraits.

Credits
Game Design: LectroNyx

Story: LectroNyx

Contributors: LadyRena, Goinza

Game Engine: SRPG Studio

Battlebacks: SapphireSoft

Weapons: SapphireSoft

Effect: SapphireSoft

Face: --

Icon: SapphireSoft, ArenaNet, LectroNyx

mapchip: SapphireSoft, LectroNyx

Plugins: LadyRena, Goinza

UI: SapphireSoft